Artificial Intelligence-Integrated Virtual Reality in Mental Health Care: A Scoping Review of Current Evidence, Clinical Applications, and Future Directions
DOI: Pending DOI
Synopsis
Mental illness remains a major global health burden, and artificial intelligence (AI) and virtual reality (VR) are increasingly used in mental health care, though evidence on their integrated use is limited. This scoping review mapped the current evidence on AI-integrated VR in mental health care, including clinical applications, outcomes, and research directions. PubMed, Scopus, Web of Science, and PsycINFO were searched for English-language studies (January 2020 to February 2026). Eighteen eligible studies were identified, mostly small and feasibility-focused, addressing anxiety, PTSD, stress, and panic disorder/agoraphobia using immersive VR with multimodal sensing and machine-learning prediction. AI-integrated VR appears promising but emerging, and lacks standardization, safety reporting, and real-world validation.
Background
Mental disorders are among the leading causes of disability worldwide, with persistent gaps in treatment access and capacity highlighted in recent WHO reports. Artificial intelligence (AI) has expanded rapidly in mental health, supporting screening, symptom monitoring, risk prediction, digital phenotyping, and decision support. In parallel, virtual reality (VR) has gained importance through controlled, repeatable simulations relevant to exposure therapy, stress management, and emotional regulation. The combination of AI and VR is conceptually attractive in psychiatry because many symptoms are dynamic, context-dependent, and shaped by stress, arousal, vulnerability, and comorbidity. AI can support data-driven personalization, adaptive scenario progression, intelligent virtual agents, and prediction of distress or symptom trajectories during immersive VR exposure. However, current reviews typically address either VR for specific disorders or AI in mental health separately, and rarely focus on AI-integrated VR as a unified intervention. Terminology varies across disciplines, and many studies emphasize feasibility or technical performance rather than clinical outcomes, making it difficult to map the current evidence base, identify clinical applications, and clarify research priorities. A scoping review approach was selected because the evidence is heterogeneous and rapidly evolving. This review aims to map current evidence on AI-integrated VR in mental health care, with a focus on clinical applications, reported outcomes, and future research and implementation directions.
Methods
This scoping review was registered in the Open Science Framework (10.17605/OSF.IO/PU5ZH) and reported per PRISMA-ScR guidance. Eligibility was structured using the Population, Concept, and Context framework. Eligible studies were original research involving human participants in mental health or adjacent psychological, affective, stress-related, or neurocognitive contexts. AI integration was defined as use of explicit AI or machine learning methods linked to a VR system or VR-derived data for classification, prediction, adaptive personalization, decision support, intelligent agent interaction, or real-time feedback. Both immersive and non-immersive VR formats were included. Studies were required to report at least one clinical, outcome, or implementation finding. Reviews, meta-analyses, editorials, commentaries, protocols without results, conference abstracts, theses, non-human studies, and purely technical studies without human data were excluded. PubMed, Scopus, Web of Science, and PsycINFO were searched for English-language studies published between January 2020 and February 2026, using Boolean combinations for AI, VR, and mental health terms. Reference lists of included studies were screened. Data were extracted independently by two reviewers with discrepancies resolved by a third. Extraction fields included country, design, condition or target domain, VR format, AI method and role (real-time embedded versus offline post hoc), outcomes, and implementation findings. No meta-analysis was conducted; findings were charted narratively and grouped into clinical, technical, feasibility, and implementation themes.
Results
Eighteen studies met the eligibility criteria. The evidence base was heterogeneous, generally small, and primarily focused on feasibility and predictive modeling, with limited outcome-focused randomized trials. Geographically, studies were concentrated in South Korea (6/18), followed by China (2/18), with single studies from Romania, Spain, Poland, Canada, the United Kingdom, Italy, and Israel, and multinational studies from Ireland and Romania, Saudi Arabia and Pakistan, and France and the United States.
Clinical applications fell into four domains: assessment and screening, prediction and monitoring, treatment augmentation via adaptive or biofeedback-supported VR, and usability and implementation evidence. Anxiety spectrum conditions were the most commonly studied, including social anxiety disorder, public-speaking anxiety, acrophobia, and panic disorder with agoraphobia. PTSD-related applications focused on military personnel and post-disaster populations. Additional applications addressed stress quantification, biophilic affective response, adolescent depression screening, neurocognitive rehabilitation, and AI-enhanced VR self-talk for psychological counseling.
Most studies used immersive head-mounted display VR combined with multimodal physiological sensing (EEG, heart rate, electrodermal activity, heart rate variability, motion) and machine-learning analysis. AI methods included convolutional neural networks, ensemble tree-based models (random forest, XGBoost, LightGBM, CatBoost), Gaussian process classifiers, regression models, reinforcement learning, and large language model-enabled virtual agents. AI roles spanned offline post hoc classification or prediction, real-time embedded classification or biofeedback, and adaptive personalization.
Reported outcomes were predominantly technical performance rather than clinical effectiveness. Anxiety classification during VR exposure reached high accuracy using combined heart rate and electrodermal features. EEG-based stress classification achieved up to approximately 96 percent accuracy across three stress levels. Multimodal prediction models achieved F1 scores up to 0.842 for social anxiety subdomain prediction and 0.706 for VR sickness. A CNN-based real-time anxiety classifier outperformed comparator models, reaching approximately 75 percent accuracy in a VR therapy context. A Gaussian process classifier with explainability analysis reached around 81 percent accuracy for PTSD classification using physiological habituation features. Other studies reported successful discrimination of panic disorder and agoraphobia from controls, prediction of early treatment response in panic disorder using a CatBoost classifier, and preliminary symptom improvement and reduced session completion time in adaptive AI-assisted VR exposure for specific phobia.
Feasibility and usability findings were generally favorable. Off-the-shelf headsets, short session durations, and low cybersickness rates were reported. Adaptive biofeedback pipelines combining EEG and heart rate variability were implementable in VR exposure workflows. Qualitative feedback on EEG-based intelligent agents and reinforcement learning VR tasks indicated good acceptability among older adults with cognitive decline and their caregivers. AI-enhanced VR self-talk was acceptable for guided self-reflection.
However, key limitations were consistent across studies: small samples, single-site designs, sensor dropouts, limited external validation, heterogeneous outcome measures, and minimal direct comparison between AI-integrated VR and standard VR or usual care. Adverse-effect and safety reporting was sparse. Most evidence remained at the proof-of-concept stage, with insufficient data on long-term outcomes, real-world clinical workflow integration, and equity or subgroup performance.
Discussion
AI-integrated VR in mental health care remains exploratory, with promising proof-of-concept findings but limited evidence of confirmed clinical effectiveness. The strongest signals appear in anxiety spectrum and trauma-related applications, where controlled, repeatable exposure allows AI-driven personalization, physiological signal interpretation, and response prediction. Findings are best interpreted as showing how AI can be embedded into VR-based mental health workflows rather than proving clinical superiority over standard VR. The added value of AI most likely lies in assistive functions: enhanced assessment and phenotyping, treatment augmentation through adaptive exposure or skills training, and monitoring or feedback loops with real-time tailoring. However, apparent promise should not be equated with readiness to scale. AI-integrated VR combines risks from immersive systems (cybersickness, sensory overload, distress) and from AI-driven decision support (bias, overfitting, dataset shift, poor external validation), which are particularly important in vulnerable psychiatric populations. Methodologically, the field would benefit from tighter alignment with CONSORT-AI, SPIRIT-AI, DECIDE-AI, TRIPOD+AI, PROBAST+AI, and VR-specific trial guidance to improve reproducibility, reduce bias, and clarify human-AI interaction. Future work should prioritize pragmatic, multicenter comparative studies directly testing whether AI-enhanced VR adds clinical value beyond standard VR or usual care, with standardized clinical, usability, safety, and implementation outcomes, and clearly defined clinician oversight pathways.
Disclosures
This work was funded by the Deanship of Graduate Studies and Scientific Research at Jouf University under grant No. DGSSR-2025-01-01168. The author declares no conflicts of interest. No commercial entity was involved in the design, conduct, analysis, or reporting of this review. The author has no equity in, consulting relationship with, or other financial interest in any company whose products or services are mentioned in this work.
References
1. WHO. Mental Disorders. https://www.who.int/en/news-room/fact-sheets/detail/mental-disorders (accessed 20 February 2026).
2. Alhuwaydi AM. Exploring the Role of Artificial Intelligence in Mental Healthcare: Current Trends and Future Directions. Risk Manag Healthc Policy 2024;17:1339-1348.
3. Dehbozorgi R, et al. The application of artificial intelligence in the field of mental health: a systematic review. BMC Psychiatry 2025;25:132.
4. Tabassum A, Ghaznavi I, Abd-Alrazaq A, Qadir J. Exploring the Application of AI and Extended Reality Technologies in Metaverse-Driven Mental Health Solutions: Scoping Review. J Med Internet Res 2025;27:e72400.
5. Emmelkamp PMG, Meyerbroker K. Virtual Reality Therapy in Mental Health. Annu Rev Clin Psychol 2021;17:495-519.
6. Torous J, et al. The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality. World Psychiatry 2021;20:318-335.
7. Tricco AC, et al. PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation. Ann Intern Med 2018;169:467-473.
8. Peters MDJ, et al. Updated methodological guidance for the conduct of scoping reviews. JBI Evid Synth 2020;18:2119-2126.
9. Petrescu L, et al. Integrating Biosignals Measurement in Virtual Reality Environments for Anxiety Detection. Sensors 2020;20:7088.
10. Chun JY, et al. Prediction of Specific Anxiety Symptoms and VR Sickness Using In Situ Autonomic Physiological Signals During VR Treatment in Patients With Social Anxiety Disorder. JMIR Serious Games 2022;10:e38284.
11. Park J-H, et al. Machine learning prediction of anxiety symptoms in social anxiety disorder: utilizing multimodal data from virtual reality sessions. Front Psychiatry 2025;15:1504190.
12. Jung HW, et al. A Virtual Reality-Based Multimodal Approach to Diagnosing Panic Disorder and Agoraphobia Using Physiological Measures: A Machine Learning Study. Diagnostics 2025;15:2239.
13. Pellegrin G, et al. Assessment of PTSD in military personnel via machine learning based on physiological habituation in a virtual immersive environment. Sci Rep 2025;15:7562.
14. Rahman MA, et al. Enhancing biofeedback-driven self-guided virtual reality exposure therapy through arousal detection from multimodal data using machine learning. Brain Inform 2023;10:14.
15. Lundin RM, Yeap Y, Menkes DB. Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review. JMIR Ment Health 2023;10:e43240.
